#pragma once
#ifndef FileFunction_header_included
#define FileFunction_header_included

#include <wx/filename.h>
#include <wx/stdpaths.h>

bool IsSubPath(const wxFileName& parent, const wxFileName& sub);

// targetDirectory: like "terrains" or "worldmaps"
void CopyTargetToDataFolder(const wxString& path, const wxString& targetDirectory, wxWindow* parent);

#endif//FileFunction_header_included